Developing A Digital Game-Based Learning System On Insight Problem Solving

  IJCOT-book-cover
 
International Journal of Computer & Organization Trends  (IJCOT)          
 
© 2013 by IJCOT Journal
Volume-3 Issue-5                           
Year of Publication : 2013
Authors :  Yu Hsin Hung , Chun Fu Lin

Citation

Yu Hsin Hung , Chun Fu Lin . "Developing A Digital Game-Based Learning System On Insight Problem Solving " . International Journal of Computer & organization Trends  (IJCOT), V3(5):53-59 Sep - Oct 2013, ISSN 2249-2593, www.ijcotjournal.org. Published by Seventh Sense Research Group.

Abstract

Multi-media technologies have flourished, different kinds of materials used in the design of learning activities have attracted a considerable amount of attention from researchers. Insight problem-solving abilities perceived as critical ability and recently have become a popular training item in learning systems. However, the content of learning is designed with various types of learning materials, and the suitable materials employed in the learning activity could enhance training performance. Accordingly, we develop a game-based insight problem-solving learning system (GIPS) based on animated technique and the insight problem-solving theory. The GIPS includes a series of tasks for training the learner in exploring the solution when they face the diverse challenges. The aim of this study was training the leaner in problem solving ability, and enhancing the self-regulation of leaner which is concerned with the potential cognition load in the learning effectiveness and motivational appeal.

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Keywords

insight problem solving, game-based learning, animation technique. self-regulation